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osu-lazer/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs
Dean Herbert c6c55c40ed Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00

30 lines
907 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.Break
{
public class RemainingTimeCounter : Counter
{
private readonly OsuSpriteText counter;
public RemainingTimeCounter()
{
AutoSizeAxes = Axes.Both;
InternalChild = counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 33,
Font = "Venera",
};
}
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
}
}