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osu-lazer/osu.Game/Screens/Play/Break/BreakInfo.cs
Dean Herbert c6c55c40ed Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00

53 lines
1.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using OpenTK;
namespace osu.Game.Screens.Play.Break
{
public class BreakInfo : Container
{
public PercentageBreakInfoLine AccuracyDisplay;
public BreakInfoLine<int> RankDisplay;
public BreakInfoLine<ScoreRank> GradeDisplay;
public BreakInfo()
{
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "current progress".ToUpper(),
TextSize = 15,
Font = "Exo2.0-Black",
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
},
}
},
};
}
}
}