mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Specialized;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Utils;
|
|
|
|
namespace osu.Game.Graphics.Containers
|
|
{
|
|
public abstract class OsuRearrangeableListContainer<TModel> : RearrangeableListContainer<TModel>
|
|
{
|
|
/// <summary>
|
|
/// Whether any item is currently being dragged. Used to hide other items' drag handles.
|
|
/// </summary>
|
|
protected readonly BindableBool DragActive = new BindableBool();
|
|
|
|
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
|
|
|
|
private Sample sampleSwap;
|
|
private double sampleLastPlaybackTime;
|
|
|
|
protected sealed override RearrangeableListItem<TModel> CreateDrawable(TModel item) => CreateOsuDrawable(item).With(d =>
|
|
{
|
|
d.DragActive.BindTo(DragActive);
|
|
});
|
|
|
|
protected abstract OsuRearrangeableListItem<TModel> CreateOsuDrawable(TModel item);
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Items.CollectionChanged += (_, args) =>
|
|
{
|
|
if (args.Action == NotifyCollectionChangedAction.Move)
|
|
playSwapSample();
|
|
};
|
|
}
|
|
|
|
private void playSwapSample()
|
|
{
|
|
if (!DragActive.Value)
|
|
return;
|
|
|
|
if (Time.Current - sampleLastPlaybackTime <= 35)
|
|
return;
|
|
|
|
var channel = sampleSwap?.GetChannel();
|
|
if (channel == null)
|
|
return;
|
|
|
|
channel.Frequency.Value = 0.96 + RNG.NextDouble(0.08);
|
|
channel.Play();
|
|
sampleLastPlaybackTime = Time.Current;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio)
|
|
{
|
|
sampleSwap = audio.Samples.Get(@"UI/item-swap");
|
|
sampleLastPlaybackTime = Time.Current;
|
|
}
|
|
}
|
|
}
|