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osu-lazer/osu.Game/Audio/SampleInfo.cs
2022-06-17 16:37:17 +09:00

44 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Audio
{
/// <summary>
/// Describes a gameplay sample.
/// </summary>
public class SampleInfo : ISampleInfo, IEquatable<SampleInfo>
{
private readonly string[] sampleNames;
public SampleInfo(params string[] sampleNames)
{
this.sampleNames = sampleNames;
Array.Sort(sampleNames);
}
public IEnumerable<string> LookupNames => sampleNames;
public int Volume { get; } = 100;
public override int GetHashCode()
{
return HashCode.Combine(
StructuralComparisons.StructuralEqualityComparer.GetHashCode(sampleNames),
Volume);
}
public bool Equals(SampleInfo other)
=> other != null && sampleNames.SequenceEqual(other.sampleNames);
public override bool Equals(object obj)
=> obj is SampleInfo other && Equals(other);
}
}