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osu-lazer/osu.Game/Screens/Play/HUD/KeyCounterKeyboardTrigger.cs
2023-03-07 16:41:39 +09:00

38 lines
855 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osuTK.Input;
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterKeyboardTrigger : InputTrigger
{
public Key Key { get; }
public KeyCounterKeyboardTrigger(Key key)
: base(key.ToString())
{
Key = key;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key)
{
Activate();
}
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
if (e.Key == Key)
Deactivate();
base.OnKeyUp(e);
}
}
}