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63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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namespace osu.Game
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{
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internal class VolumeControl : Container
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{
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private FlowContainer volumeMetersContainer;
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public BindableDouble VolumeGlobal { get; set; }
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public BindableDouble VolumeSample { get; set; }
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public BindableDouble VolumeTrack { get; set; }
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public VolumeControl()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public override void Load()
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{
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base.Load();
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Children = new Drawable[]
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{
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volumeMetersContainer = new FlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10, 30),
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Alpha = 0,
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Padding = new Vector2(15, 0),
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Children = new Drawable[]
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{
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new VolumeMeter("Master", VolumeGlobal),
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new VolumeMeter("Effects", VolumeSample),
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new VolumeMeter("Music", VolumeTrack)
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}
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}
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};
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}
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protected override bool OnWheelDown(InputState state)
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{
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appear();
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return base.OnWheelDown(state);
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}
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protected override bool OnWheelUp(InputState state)
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{
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appear();
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return base.OnWheelUp(state);
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}
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private void appear()
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{
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volumeMetersContainer.ClearTransformations();
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volumeMetersContainer.FadeIn(100);
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volumeMetersContainer.Delay(1000);
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volumeMetersContainer.FadeOut(100);
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}
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}
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} |