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osu-lazer/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCountController.cs
2023-06-27 16:38:15 +09:00

61 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
/// <summary>
/// Keeps track of judgements for a current play session, exposing bindable counts which can
/// be used for display purposes.
/// </summary>
public partial class JudgementCountController : Component
{
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
public List<JudgementCount> Results = new List<JudgementCount>();
[BackgroundDependencyLoader]
private void load(IBindable<RulesetInfo> ruleset)
{
foreach (var result in ruleset.Value.CreateInstance().GetHitResults())
{
Results.Add(new JudgementCount
{
Type = result.result,
ResultCount = new BindableInt()
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
scoreProcessor.NewJudgement += judgement => updateCount(judgement, false);
scoreProcessor.JudgementReverted += judgement => updateCount(judgement, true);
}
private void updateCount(JudgementResult judgement, bool revert)
{
foreach (JudgementCount result in Results.Where(result => result.Type == judgement.Type))
result.ResultCount.Value = revert ? result.ResultCount.Value - 1 : result.ResultCount.Value + 1;
}
public struct JudgementCount
{
public HitResult Type { get; set; }
public BindableInt ResultCount { get; set; }
}
}
}