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h1or4dme8
/
osu-lazer
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2025-03-06 18:27:18 +08:00
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osu-lazer
/
osu.Game
/
Rulesets
/
Difficulty
History
Dean Herbert
cfa712473d
Use default timeout in
GetPlayableBeatmap
when provided
CancellationToken
is
default
2021-12-07 13:33:41 +09:00
..
Preprocessing
Refactor to encapsulate strain logic into Skill class
2021-04-03 20:47:43 +11:00
Skills
Add xmldoc note about
Skill
potentially being memory expensive
2021-11-21 12:15:32 +09:00
Utils
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
DifficultyAttributes.cs
Stop persisting
Skill
s in
DifficultyAttributes
2021-11-21 12:15:32 +09:00
DifficultyCalculator.cs
Use default timeout in
GetPlayableBeatmap
when provided
CancellationToken
is
default
2021-12-07 13:33:41 +09:00
PerformanceCalculator.cs
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
TimedDifficultyAttributes.cs
Handle mods with overloaded method signature instead
2021-11-08 14:43:46 +09:00