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osu-lazer/osu.Game/Screens/Ranking/Expanded/StarRatingDisplay.cs
2021-07-01 19:37:21 +09:00

131 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Ranking.Expanded
{
/// <summary>
/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
/// </summary>
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
{
private Box background;
private OsuTextFlowContainer textFlow;
[Resolved]
private OsuColour colours { get; set; }
private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
public Bindable<StarDifficulty> Current
{
get => current.Current;
set => current.Current = value;
}
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary>
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
public StarRatingDisplay(StarDifficulty starDifficulty)
{
Current.Value = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2, 0),
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(7),
Icon = FontAwesome.Solid.Star,
Colour = Color4.Black
},
textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
TextAnchor = Anchor.BottomLeft,
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(_ => updateDisplay(), true);
}
private void updateDisplay()
{
var starRatingParts = Current.Value.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
string wholePart = starRatingParts[0];
string fractionPart = starRatingParts[1];
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
var rating = Current.Value.DifficultyRating;
background.Colour = colours.ForDifficultyRating(rating, true);
textFlow.Clear();
textFlow.AddText($"{wholePart}", s =>
{
s.Colour = Color4.Black;
s.Font = s.Font.With(size: 14);
s.UseFullGlyphHeight = false;
});
textFlow.AddText($"{separator}{fractionPart}", s =>
{
s.Colour = Color4.Black;
s.Font = s.Font.With(size: 7);
s.UseFullGlyphHeight = false;
});
}
}
}