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osu-lazer/osu.Game/Overlays/Profile/Header/Components/ToggleCoverButton.cs
Bartłomiej Dach f2df36e6a5
Persist cover visibility to user settings
Follows web precedent, wherein the setting is saved to local storage.
2023-01-24 23:30:12 +01:00

62 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class ToggleCoverButton : ProfileHeaderButton
{
public readonly BindableBool CoverExpanded = new BindableBool(true);
public override LocalisableString TooltipText => CoverExpanded.Value ? UsersStrings.ShowCoverTo0 : UsersStrings.ShowCoverTo1;
private SpriteIcon icon = null!;
private Sample? sampleOpen;
private Sample? sampleClose;
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds();
public ToggleCoverButton()
{
Action = () =>
{
CoverExpanded.Toggle();
(CoverExpanded.Value ? sampleOpen : sampleClose)?.Play();
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, AudioManager audio)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
AutoSizeAxes = Axes.None;
Size = new Vector2(30);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10.5f, 12)
};
CoverExpanded.BindValueChanged(visible => updateState(visible.NewValue), true);
}
private void updateState(bool detailsVisible) => icon.Icon = detailsVisible ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
}
}