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osu-lazer/osu.Game/Screens/Menu/MainMenu.cs
2017-04-02 15:56:12 +09:00

132 lines
4.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer;
using OpenTK;
using osu.Game.Screens.Select;
using osu.Game.Screens.Tournament;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Screens.Menu
{
public class MainMenu : OsuScreen
{
private readonly ButtonSystem buttons;
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
private readonly BackgroundScreen background;
private Screen songSelect;
protected override BackgroundScreen CreateBackground() => background;
public MainMenu()
{
background = new BackgroundScreenDefault();
Children = new Drawable[]
{
new ParallaxContainer
{
ParallaxAmount = 0.01f,
Children = new Drawable[]
{
buttons = new ButtonSystem
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new Editor()); },
OnSolo = delegate { Push(consumeSongSelect()); },
OnMulti = delegate { Push(new Lobby()); },
OnExit = delegate { Exit(); },
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
LoadComponentAsync(background);
buttons.OnSettings = game.ToggleOptions;
preloadSongSelect();
}
private void preloadSongSelect()
{
if (songSelect == null)
LoadComponentAsync(songSelect = new PlaySongSelect());
}
private Screen consumeSongSelect()
{
var s = songSelect;
songSelect = null;
return s;
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
buttons.FadeInFromZero(500);
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
const float length = 400;
buttons.State = MenuState.EnteringMode;
Content.FadeOut(length, EasingTypes.InSine);
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
//we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();
const float length = 300;
buttons.State = MenuState.TopLevel;
Content.FadeIn(length, EasingTypes.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
}
protected override bool OnExiting(Screen next)
{
buttons.State = MenuState.Exit;
Content.FadeOut(3000);
return base.OnExiting(next);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D)
{
Push(new Drawings());
return true;
}
return base.OnKeyDown(state, args);
}
}
}