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185 lines
7.8 KiB
C#
185 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.PolygonExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneGameplayLeaderboard : OsuTestScene
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{
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private TestGameplayLeaderboard leaderboard;
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private readonly BindableDouble playerScore = new BindableDouble();
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public TestSceneGameplayLeaderboard()
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{
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AddStep("toggle expanded", () =>
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{
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if (leaderboard != null)
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leaderboard.Expanded.Value = !leaderboard.Expanded.Value;
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});
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AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
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}
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[Test]
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public void TestLayoutWithManyScores()
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{
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createLeaderboard();
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AddStep("add many scores in one go", () =>
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{
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for (int i = 0; i < 32; i++)
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createRandomScore(new APIUser { Username = $"Player {i + 1}" });
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// Add player at end to force an animation down the whole list.
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playerScore.Value = 0;
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createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
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});
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// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
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// has caused layout to not work in the past.
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AddUntilStep("wait for fill flow layout",
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() => leaderboard.ChildrenOfType<FillFlowContainer<GameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
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AddUntilStep("wait for some scores not masked away",
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() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to middle", () => playerScore.Value = 1000000);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to first", () => playerScore.Value = 5000000);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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}
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[Test]
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public void TestPlayerScore()
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{
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createLeaderboard();
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addLocalPlayer();
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var player2Score = new BindableDouble(1234567);
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var player3Score = new BindableDouble(1111111);
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AddStep("add player 2", () => createLeaderboardScore(player2Score, new APIUser { Username = "Player 2" }));
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AddStep("add player 3", () => createLeaderboardScore(player3Score, new APIUser { Username = "Player 3" }));
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AddUntilStep("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
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AddUntilStep("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
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AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
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AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500);
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AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
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AddUntilStep("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
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AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
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AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456);
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AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
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AddUntilStep("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
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AddUntilStep("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
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}
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[Test]
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public void TestRandomScores()
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{
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createLeaderboard();
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addLocalPlayer();
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int playerNumber = 1;
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AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
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}
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[Test]
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public void TestExistingUsers()
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{
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createLeaderboard();
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addLocalPlayer();
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AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 }));
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AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
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AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
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AddStep("add frenzibyte", () => createRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
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}
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[Test]
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public void TestMaxHeight()
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{
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createLeaderboard();
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addLocalPlayer();
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int playerNumber = 1;
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AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
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checkHeight(4);
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AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
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checkHeight(8);
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AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
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checkHeight(8);
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void checkHeight(int panelCount)
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=> AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount);
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}
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private void addLocalPlayer()
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{
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AddStep("add local player", () =>
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{
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playerScore.Value = 1222333;
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createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
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});
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}
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private void createLeaderboard()
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{
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AddStep("create leaderboard", () =>
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{
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Child = leaderboard = new TestGameplayLeaderboard
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2),
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};
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});
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}
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private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), user);
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private void createLeaderboardScore(BindableDouble score, APIUser user, bool isTracked = false)
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{
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var leaderboardScore = leaderboard.Add(user, isTracked);
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leaderboardScore.TotalScore.BindTo(score);
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}
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private class TestGameplayLeaderboard : GameplayLeaderboard
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{
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public float Spacing => Flow.Spacing.Y;
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public bool CheckPositionByUsername(string username, int? expectedPosition)
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{
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var scoreItem = Flow.FirstOrDefault(i => i.User?.Username == username);
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return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
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}
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}
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}
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}
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