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osu-lazer/osu.Game/Overlays/Options/Audio/VolumeOptions.cs
2016-11-15 01:49:06 +08:00

37 lines
1.1 KiB
C#

using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.Audio
{
public class VolumeOptions : OptionsSubsection
{
protected override string Header => "Volume";
private CheckBoxOption ignoreHitsounds;
public VolumeOptions()
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SpriteText { Text = "Master: TODO slider" },
new SpriteText { Text = "Music: TODO slider" },
new SpriteText { Text = "Effect: TODO slider" },
ignoreHitsounds = new CheckBoxOption
{
LabelText = "Ignore beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
}
};
}
}
}