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# Conflicts: # osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs # osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs # osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs # osu.Game/Rulesets/UI/RulesetContainer.cs
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
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{
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public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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switch (h)
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{
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case HitCircle circle:
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return new DrawableHitCircle(circle);
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case Slider slider:
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return new DrawableSlider(slider);
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case Spinner spinner:
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return new DrawableSpinner(spinner);
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}
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return null;
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
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public override double GameplayStartTime
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{
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get
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{
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var first = (OsuHitObject)Objects.First();
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return first.StartTime - first.TimePreempt;
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}
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}
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protected override CursorContainer CreateCursor() => new GameplayCursor();
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}
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}
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