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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs
T
Bartłomiej Dach 8e53f47e78 Fix mania Hard Rock & Easy mods not matching stable
The implementation in `master` was presuming that Hard Rock and Easy
worked the same way across all rulesets, but actually, in stable mania,
the two mods have special treatment as per

	https://github.com/peppy/osu-stable-reference/blob/996648fba06baf4e7d2e0b248959399444017895/osu!/GameplayElements/HitObjectManagerMania.cs#L147-L150

The open question here would be what this means for existing scores set
on lazer using this mod.
2025-07-02 12:26:50 +02:00

34 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasyWithExtraLives, IApplicableToHitObject
{
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and extra lives!";
void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject)
{
const double multiplier = 1 / 1.4;
switch (hitObject)
{
case Note:
((ManiaHitWindows)hitObject.HitWindows).DifficultyMultiplier = multiplier;
break;
case HoldNote hold:
((ManiaHitWindows)hold.Head.HitWindows).DifficultyMultiplier = multiplier;
((ManiaHitWindows)hold.Tail.HitWindows).DifficultyMultiplier = multiplier;
break;
}
}
}
}