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osu-lazer/osu.Game/Rulesets/Difficulty/TimedDifficultyAttributes.cs
2021-11-02 17:19:14 +09:00

38 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Rulesets.Difficulty
{
/// <summary>
/// Wraps a <see cref="DifficultyAttributes"/> object and adds a time value for which the attribute is valid.
/// Output by <see cref="DifficultyCalculator.CalculateTimed"/>.
/// </summary>
public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
{
/// <summary>
/// The non-clock-adjusted time value at which the attributes take effect.
/// </summary>
public readonly double Time;
/// <summary>
/// The attributes.
/// </summary>
public readonly DifficultyAttributes Attributes;
/// <summary>
/// Creates new <see cref="TimedDifficultyAttributes"/>.
/// </summary>
/// <param name="time">The non-clock-adjusted time value at which the attributes take effect.</param>
/// <param name="attributes">The attributes.</param>
public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
{
Time = time;
Attributes = attributes;
}
public int CompareTo(TimedDifficultyAttributes other) => Time.CompareTo(other.Time);
}
}