mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 17:57:29 +08:00
5b2dcea8a8
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class. |
||
---|---|---|
.. | ||
DifficultyHitObject.cs |