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219 lines
9.6 KiB
C#
219 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Online
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{
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[HeadlessTest]
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public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
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{
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private RulesetStore rulesets;
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private TestBeatmapManager beatmaps;
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private string testBeatmapFile;
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private BeatmapInfo testBeatmapInfo;
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private BeatmapSetInfo testBeatmapSet;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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private OnlinePlayBeatmapAvailabilityTracker availabilityTracker;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, GameHost host)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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beatmaps.AllowImport = new TaskCompletionSource<bool>();
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testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
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testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
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testBeatmapSet = testBeatmapInfo.BeatmapSet;
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var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID);
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if (existing != null)
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beatmaps.Delete(existing);
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selectedItem.Value = new PlaylistItem
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{
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Beatmap = { Value = testBeatmapInfo },
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Ruleset = { Value = testBeatmapInfo.Ruleset },
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};
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Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem, }
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};
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});
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[Test]
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public void TestBeatmapDownloadingFlow()
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{
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AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
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addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
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AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
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addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
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AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
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addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true);
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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}
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[Test]
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public void TestTrackerRespectsSoftDeleting()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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}
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[Test]
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public void TestTrackerRespectsChecksum()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import altered beatmap", () =>
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{
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beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
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});
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addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem }
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});
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addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
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}
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private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
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{
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AddUntilStep(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
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}
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private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
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{
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BeatmapInfo info;
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using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile)))
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using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var reader = new LineBufferedReader(stream))
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{
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var decoder = Decoder.GetDecoder<Beatmap>(reader);
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var beatmap = decoder.Decode(reader);
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info = beatmap.BeatmapInfo;
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info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
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info.BeatmapSet.Metadata = info.Metadata;
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info.MD5Hash = stream.ComputeMD5Hash();
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info.Hash = stream.ComputeSHA2Hash();
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}
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return info;
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}
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private class TestBeatmapManager : BeatmapManager
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{
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public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
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public Task<ILive<BeatmapSetInfo>> CurrentImportTask { get; private set; }
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
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{
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}
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
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{
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return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
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}
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protected override BeatmapModelDownloader CreateBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> manager, IAPIProvider api, GameHost host)
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{
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return new TestBeatmapModelDownloader(manager, api, host);
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}
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internal class TestBeatmapModelDownloader : BeatmapModelDownloader
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{
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public TestBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> importer, IAPIProvider apiProvider, GameHost gameHost)
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: base(importer, apiProvider, gameHost)
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{
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}
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protected override ArchiveDownloadRequest<IBeatmapSetInfo> CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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}
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internal class TestBeatmapModelManager : BeatmapModelManager
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{
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private readonly TestBeatmapManager testBeatmapManager;
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public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
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: base(storage, databaseContextFactory, rulesetStore, gameHost)
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{
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this.testBeatmapManager = testBeatmapManager;
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}
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public override async Task<ILive<BeatmapSetInfo>> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
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return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
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}
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}
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}
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private class TestDownloadRequest : ArchiveDownloadRequest<IBeatmapSetInfo>
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{
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public new void SetProgress(float progress) => base.SetProgress(progress);
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public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);
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public TestDownloadRequest(IBeatmapSetInfo model)
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: base(model)
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{
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}
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protected override string Target => null;
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}
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}
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}
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