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osu-lazer/osu.Game/Skinning/ISkinnableDrawable.cs
Robin Avery ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00

25 lines
865 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
/// </summary>
public interface ISkinnableDrawable : IDrawable
{
/// <summary>
/// Whether this component should be editable by an end user.
/// </summary>
bool IsEditable => true;
/// <summary>
/// <see langword="true"/> if this <see cref="ISkinnableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
/// <see langword="false"/> if the user has overridden it.
/// </summary>
bool UsingClosestAnchor { get; set; }
}
}