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osu-lazer/osu.Game/Overlays/FullscreenOverlay.cs

116 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract partial class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
where T : OverlayHeader
{
public virtual IconUsage Icon => Header.Title.Icon;
public virtual LocalisableString Title => Header.Title.Title;
public virtual LocalisableString Description => Header.Title.Description;
public T Header { get; }
protected virtual Color4 BackgroundColour => ColourProvider.Background5;
[Resolved]
protected IAPIProvider API { get; private set; } = null!;
[Cached]
protected readonly OverlayColourProvider ColourProvider;
protected override Container<Drawable> Content => content;
private readonly Container content;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{
Header = CreateHeader();
ColourProvider = new OverlayColourProvider(colourScheme);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Width = 0.85f;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
Radius = 10
};
base.Content.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = BackgroundColour
},
content = new Container
{
RelativeSizeAxes = Axes.Both
}
});
}
[BackgroundDependencyLoader]
private void load()
{
Waves.FirstWaveColour = ColourProvider.Light4;
Waves.SecondWaveColour = ColourProvider.Light3;
Waves.ThirdWaveColour = ColourProvider.Dark4;
Waves.FourthWaveColour = ColourProvider.Dark3;
}
protected abstract T CreateHeader();
public override void Show()
{
if (State.Value == Visibility.Visible)
{
// re-trigger the state changed so we can potentially surface to front
State.TriggerChange();
}
else
{
base.Show();
}
}
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
}
protected virtual void PopOutComplete()
{
}
}
}