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osu-lazer/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
Dean Herbert f28053b2fc Drop fruit when last in combo is not caught
Also cleans up judgement handling a bit
2018-01-04 18:13:59 +09:00

68 lines
2.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty)
: base(Axes.Y)
{
Container explodingFruitContainer;
Reversed.Value = true;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea(difficulty)
{
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
}
};
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
var fruit = (DrawableCatchHitObject)h;
fruit.CheckPosition = CheckIfWeCanCatch;
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
}
}