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osu-lazer/osu.Game/Screens/Play/Break/BlurredIcon.cs
2018-11-20 17:14:59 +09:00

52 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.Break
{
public class BlurredIcon : BufferedContainer
{
private readonly SpriteIcon icon;
public FontAwesome Icon
{
set { icon.Icon = value; }
get { return icon.Icon; }
}
public override Vector2 Size
{
set
{
icon.Size = value;
base.Size = value + BlurSigma * 2.5f;
ForceRedraw();
}
get { return base.Size; }
}
public BlurredIcon()
{
RelativePositionAxes = Axes.X;
CacheDrawnFrameBuffer = true;
Child = icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
}
}