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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs
2018-11-20 17:14:59 +09:00

27 lines
719 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
/// <summary>
/// Legacy osu! Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
{
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }
protected override HitWindows CreateHitWindows() => null;
}
}