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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchFooter.cs
2020-12-30 16:29:36 +01:00

56 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class MultiplayerMatchFooter : CompositeDrawable
{
public const float HEIGHT = 50;
public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
public Action OnReadyClick
{
set => readyButton.OnReadyClick = value;
}
private readonly Drawable background;
private readonly MultiplayerReadyButton readyButton;
public MultiplayerMatchFooter()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
readyButton = new MultiplayerReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(600, 50),
SelectedItem = { BindTarget = SelectedItem }
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = Color4Extensions.FromHex(@"28242d");
}
}
}