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f241d9c84e
This changes how the current/previous velocity is being calculated in Aim. Currently it's being calculated as an addition of 2 velocities together which isn't really correct, instead here velocity is being calculated as a (combined distances) / (combined times). On practice this buffs underweighted slider maps while overweighted ones stay about the same https://pp.huismetbenen.nl/rankings/players/use-proper-slider-velocity
f241d9c84e
·
2026-03-02 23:14:31 +00:00
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