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392 lines
14 KiB
C#
392 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Skinning.Editor
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{
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[Cached(typeof(SkinEditor))]
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public class SkinEditor : VisibilityContainer, ICanAcceptFiles
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{
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public const double TRANSITION_DURATION = 500;
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public const float MENU_HEIGHT = 40;
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public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
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protected override bool StartHidden => true;
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private Drawable targetScreen;
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private OsuTextFlowContainer headerText;
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private Bindable<Skin> currentSkin;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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[Resolved]
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private SkinManager skins { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved(canBeNull: true)]
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private SkinEditorOverlay skinEditorOverlay { get; set; }
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private bool hasBegunMutating;
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private Container content;
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private EditorSidebar componentsSidebar;
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private EditorSidebar settingsSidebar;
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public SkinEditor()
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{
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}
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public SkinEditor(Drawable targetScreen)
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{
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UpdateTargetScreen(targetScreen);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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Name = "Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = MENU_HEIGHT,
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Children = new Drawable[]
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{
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new EditorMenuBar
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Items = new[]
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{
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new MenuItem("File")
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{
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Items = new[]
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{
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new EditorMenuItem("Save", MenuItemType.Standard, Save),
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new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert),
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new EditorMenuItemSpacer(),
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new EditorMenuItem("Exit", MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
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},
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},
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}
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},
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headerText = new OsuTextFlowContainer
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{
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TextAnchor = Anchor.TopRight,
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Padding = new MarginPadding(5),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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},
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},
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},
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},
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new Drawable[]
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{
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new SkinEditorSceneLibrary
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{
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RelativeSizeAxes = Axes.X,
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},
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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componentsSidebar = new EditorSidebar(),
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content = new Container
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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},
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settingsSidebar = new EditorSidebar(),
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}
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}
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}
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},
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Show();
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game?.RegisterImportHandler(this);
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// as long as the skin editor is loaded, let's make sure we can modify the current skin.
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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// schedule ensures this only happens when the skin editor is visible.
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// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
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// probably something which will be factored out in a future database refactor so not too concerning for now.
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currentSkin.BindValueChanged(skin =>
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{
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hasBegunMutating = false;
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Scheduler.AddOnce(skinChanged);
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}, true);
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SelectedComponents.BindCollectionChanged((_, __) => Scheduler.AddOnce(populateSettings), true);
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}
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public void UpdateTargetScreen(Drawable targetScreen)
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{
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this.targetScreen = targetScreen;
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SelectedComponents.Clear();
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// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
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content?.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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void loadBlueprintContainer()
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{
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content.Child = new SkinBlueprintContainer(targetScreen);
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componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
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{
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RequestPlacement = placeComponent
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};
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}
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}
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private void skinChanged()
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{
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headerText.Clear();
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headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 16));
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headerText.NewParagraph();
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headerText.AddText("Currently editing ", cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12);
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cp.Colour = colours.Yellow;
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});
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headerText.AddText($"{currentSkin.Value.SkinInfo}", cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
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cp.Colour = colours.Yellow;
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});
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skins.EnsureMutableSkin();
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hasBegunMutating = true;
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}
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private void placeComponent(Type type)
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{
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if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
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throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
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placeComponent(component);
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}
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private void placeComponent(ISkinnableDrawable component, bool applyDefaults = true)
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{
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var targetContainer = getFirstTarget();
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if (targetContainer == null)
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return;
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var drawableComponent = (Drawable)component;
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if (applyDefaults)
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{
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// give newly added components a sane starting location.
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drawableComponent.Origin = Anchor.TopCentre;
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drawableComponent.Anchor = Anchor.TopCentre;
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drawableComponent.Y = targetContainer.DrawSize.Y / 2;
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}
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targetContainer.Add(component);
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SelectedComponents.Clear();
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SelectedComponents.Add(component);
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}
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private void populateSettings()
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{
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settingsSidebar.Clear();
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foreach (var component in SelectedComponents.OfType<Drawable>())
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settingsSidebar.Add(new SkinSettingsToolbox(component));
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}
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private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
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private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault();
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private ISkinnableTarget getTarget(SkinnableTarget target)
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{
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return availableTargets.FirstOrDefault(c => c.Target == target);
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}
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private void revert()
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{
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ISkinnableTarget[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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{
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currentSkin.Value.ResetDrawableTarget(t);
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// add back default components
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getTarget(t.Target).Reload();
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}
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}
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public void Save()
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{
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if (!hasBegunMutating)
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return;
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ISkinnableTarget[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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skins.Save(skins.CurrentSkin.Value);
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}
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override void PopIn()
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{
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this
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// align animation to happen after the majority of the ScalingContainer animation completes.
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.Delay(ScalingContainer.TRANSITION_DURATION * 0.3f)
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.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
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}
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public void DeleteItems(ISkinnableDrawable[] items)
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{
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foreach (var item in items)
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
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}
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#region Drag & drop import handling
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public Task Import(params string[] paths)
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{
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Schedule(() =>
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{
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var file = new FileInfo(paths.First());
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// import to skin
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currentSkin.Value.SkinInfo.PerformWrite(skinInfo =>
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{
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using (var contents = file.OpenRead())
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skins.AddFile(skinInfo, contents, file.Name);
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});
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// Even though we are 100% on an update thread, we need to wait for realm callbacks to fire (to correctly invalidate caches in RealmBackedResourceStore).
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// See https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-2483573 for further discussion.
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// This is the best we can do for now.
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realm.Run(r => r.Refresh());
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// place component
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var sprite = new SkinnableSprite
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{
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SpriteName = { Value = file.Name },
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Origin = Anchor.Centre,
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Position = getFirstTarget().ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
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};
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placeComponent(sprite, false);
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SkinSelectionHandler.ApplyClosestAnchor(sprite);
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});
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return Task.CompletedTask;
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}
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public Task Import(params ImportTask[] tasks) => throw new NotImplementedException();
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public IEnumerable<string> HandledExtensions => new[] { ".jpg", ".jpeg", ".png" };
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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game?.UnregisterImportHandler(this);
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}
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}
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}
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