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f82ed64aa7
I guess the changes that involved `MultiplayerTestScene` having a test user lookup cache caused this test case to false-pass silently. Added an explicit assert which ensures the added user indeed has a null `User` value.
32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Database;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual
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{
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public class TestUserLookupCache : UserLookupCache
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{
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/// <summary>
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/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
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/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
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/// </summary>
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public const int NULL_USER_ID = -1;
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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{
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if (lookup == NULL_USER_ID)
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return Task.FromResult((User)null);
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return Task.FromResult(new User
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{
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Id = lookup,
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Username = $"User {lookup}"
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});
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}
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}
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}
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