mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 03:22:55 +08:00
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|
{
|
|
public class OsuTrianglesSkinTransformer : SkinTransformer
|
|
{
|
|
public OsuTrianglesSkinTransformer(ISkin skin)
|
|
: base(skin)
|
|
{
|
|
}
|
|
|
|
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
|
{
|
|
switch (lookup)
|
|
{
|
|
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
|
HitResult result = resultComponent.Component;
|
|
|
|
switch (result)
|
|
{
|
|
case HitResult.IgnoreMiss:
|
|
case HitResult.LargeTickMiss:
|
|
// use argon judgement piece for new tick misses because i don't want to design another one for triangles.
|
|
return new DefaultJudgementPieceSliderTickMiss(result);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return base.GetDrawableComponent(lookup);
|
|
}
|
|
}
|
|
}
|