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osu-lazer/osu.Game/Rulesets/RulesetStore.cs
Dean Herbert 7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00

102 lines
3.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.Rulesets
{
/// <summary>
/// Todo: All of this needs to be moved to a RulesetStore.
/// </summary>
public class RulesetStore : DatabaseBackedStore
{
public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
public RulesetStore(SQLiteConnection connection) : base(connection)
{
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<RulesetInfo>();
if (reset)
{
Connection.DeleteAll<RulesetInfo>();
}
List<Ruleset> instances = new List<Ruleset>();
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, @"osu.Game.Rulesets.*.dll"))
{
try
{
var assembly = Assembly.LoadFile(file);
var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset)));
if (rulesets.Count() != 1)
continue;
foreach (Type rulesetType in rulesets)
instances.Add((Ruleset)Activator.CreateInstance(rulesetType, new RulesetInfo()));
}
catch (Exception) { }
}
Connection.BeginTransaction();
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
{
Connection.InsertOrReplace(createRulesetInfo(r));
}
//add any other modes
foreach (var r in instances.Where(r => r.LegacyID < 0))
{
var us = createRulesetInfo(r);
var existing = Query<RulesetInfo>().Where(ri => ri.InstantiationInfo == us.InstantiationInfo).FirstOrDefault();
if (existing == null)
Connection.Insert(us);
}
//perform a consistency check
foreach (var r in Query<RulesetInfo>())
{
try
{
r.CreateInstance();
r.Available = true;
}
catch
{
r.Available = false;
}
Connection.Update(r);
}
Connection.Commit();
}
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
{
Name = ruleset.Description,
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
ID = ruleset.LegacyID
};
protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
}
}