mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:07:25 +08:00
45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using MessagePack;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace osu.Game.Online.Rooms
|
|
{
|
|
/// <summary>
|
|
/// The local availability information about a certain beatmap for the client.
|
|
/// </summary>
|
|
[MessagePackObject]
|
|
public class BeatmapAvailability : IEquatable<BeatmapAvailability>
|
|
{
|
|
/// <summary>
|
|
/// The beatmap's availability state.
|
|
/// </summary>
|
|
[Key(0)]
|
|
public readonly DownloadState State;
|
|
|
|
/// <summary>
|
|
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
|
|
/// </summary>
|
|
[Key(1)]
|
|
public readonly float? DownloadProgress;
|
|
|
|
[JsonConstructor]
|
|
public BeatmapAvailability(DownloadState state, float? downloadProgress = null)
|
|
{
|
|
State = state;
|
|
DownloadProgress = downloadProgress;
|
|
}
|
|
|
|
public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
|
|
public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
|
|
public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
|
|
public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
|
|
|
|
public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress;
|
|
|
|
public override string ToString() => $"{string.Join(", ", State, $"{DownloadProgress:0.00%}")}";
|
|
}
|
|
}
|