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312e12e3b4
Add spacing to difficulty icons on direct panels
206 lines
6.7 KiB
C#
206 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public abstract class DirectPanel : Container
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{
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public readonly BeatmapSetInfo SetInfo;
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private const double hover_transition_time = 400;
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private const int maximum_difficulty_icons = 10;
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private Container content;
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private BeatmapSetOverlay beatmapSetOverlay;
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public PreviewTrack Preview => PlayButton.Preview;
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public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
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protected abstract PlayButton PlayButton { get; }
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protected abstract Box PreviewBar { get; }
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protected virtual bool FadePlayButton => true;
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protected override Container<Drawable> Content => content;
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protected DirectPanel(BeatmapSetInfo setInfo)
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{
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Debug.Assert(setInfo.OnlineBeatmapSetID != null);
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SetInfo = setInfo;
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}
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private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 2f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 5f),
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Radius = 10f,
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Colour = Color4.Black.Opacity(0.3f),
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};
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
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{
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this.beatmapSetOverlay = beatmapSetOverlay;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = edgeEffectNormal,
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Children = new[]
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{
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CreateBackground(),
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new DownloadProgressBar(SetInfo)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Depth = -1,
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},
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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if (PreviewPlaying.Value && Preview != null && Preview.TrackLoaded)
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{
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PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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if (FadePlayButton)
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PlayButton.FadeIn(120, Easing.InOutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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if (FadePlayButton && !PreviewPlaying.Value)
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PlayButton.FadeOut(120, Easing.InOutQuint);
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
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beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
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return true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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PreviewPlaying.ValueChanged += playing =>
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{
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PlayButton.FadeTo(playing.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
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PreviewBar.FadeTo(playing.NewValue ? 1 : 0, 120, Easing.InOutQuint);
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};
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}
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protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
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{
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var icons = new List<DifficultyIcon>();
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if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
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{
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foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
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icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
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}
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else
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foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
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icons.Add(new DifficultyIcon(b));
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return icons;
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}
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protected Drawable CreateBackground() => new UpdateableBeatmapSetCover
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{
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RelativeSizeAxes = Axes.Both,
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BeatmapSet = SetInfo,
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};
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public class Statistic : FillFlowContainer
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{
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private readonly SpriteText text;
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private int value;
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public int Value
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{
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get => value;
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set
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{
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this.value = value;
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text.Text = Value.ToString(@"N0");
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}
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}
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public Statistic(IconUsage icon, int value = 0)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(5f, 0f);
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Children = new Drawable[]
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{
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text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) },
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = icon,
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Shadow = true,
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Size = new Vector2(14),
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},
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};
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Value = value;
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}
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}
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}
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}
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