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116 lines
4.9 KiB
C#
116 lines
4.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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/// <summary>
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/// A pattern generator for legacy hit objects.
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/// </summary>
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internal abstract class PatternGenerator : Patterns.PatternGenerator
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{
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/// <summary>
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/// The column index at which to start generating random notes.
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/// </summary>
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protected readonly int RandomStart;
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/// <summary>
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/// The random number generator to use.
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/// </summary>
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protected readonly FastRandom Random;
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protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
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: base(hitObject, beatmap, availableColumns, previousPattern)
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{
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if (random == null) throw new ArgumentNullException(nameof(random));
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if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
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if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
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if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
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Random = random;
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RandomStart = AvailableColumns == 8 ? 1 : 0;
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}
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/// <summary>
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/// Converts an x-position into a column.
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/// </summary>
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/// <param name="position">The x-position.</param>
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/// <param name="allowSpecial">Whether to treat as 7K + 1.</param>
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/// <returns>The column.</returns>
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protected int GetColumn(float position, bool allowSpecial = false)
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{
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if (allowSpecial && AvailableColumns == 8)
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{
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const float local_x_divisor = 512f / 7;
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return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
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}
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float localXDivisor = 512f / AvailableColumns;
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return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, AvailableColumns - 1);
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}
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/// <summary>
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/// Generates a count of notes to be generated from probabilities.
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/// </summary>
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/// <param name="p2">Probability for 2 notes to be generated.</param>
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/// <param name="p3">Probability for 3 notes to be generated.</param>
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/// <param name="p4">Probability for 4 notes to be generated.</param>
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/// <param name="p5">Probability for 5 notes to be generated.</param>
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/// <param name="p6">Probability for 6 notes to be generated.</param>
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/// <returns>The amount of notes to be generated.</returns>
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protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
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{
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if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
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if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
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if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
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if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
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if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
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double val = Random.NextDouble();
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if (val >= 1 - p6)
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return 6;
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if (val >= 1 - p5)
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return 5;
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if (val >= 1 - p4)
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return 4;
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if (val >= 1 - p3)
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return 3;
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return val >= 1 - p2 ? 2 : 1;
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}
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private double? conversionDifficulty;
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/// <summary>
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/// A difficulty factor used for various conversion methods from osu!stable.
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/// </summary>
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protected double ConversionDifficulty
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{
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get
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{
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if (conversionDifficulty != null)
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return conversionDifficulty.Value;
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HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
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HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
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double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
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drainTime -= Beatmap.TotalBreakTime;
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if (drainTime == 0)
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drainTime = 10000;
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BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.BaseDifficulty;
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conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
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conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
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return conversionDifficulty.Value;
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}
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}
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}
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}
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