1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 16:12:53 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModHardRock.cs
2019-03-27 19:29:27 +09:00

30 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod, IApplicableToDifficulty
{
public override string Name => "Hard Rock";
public override string Acronym => "HR";
public override IconUsage Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 1.4f;
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
}
}
}