1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 23:27:24 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs

457 lines
23 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class MultiplayerMatchSettingsOverlay : RoomSettingsOverlay
{
private MatchSettings settings;
protected override OsuButton SubmitButton => settings.ApplyButton;
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
protected override bool IsLoading => ongoingOperationTracker.InProgress.Value;
public MultiplayerMatchSettingsOverlay(Room room)
: base(room)
{
}
protected override void SelectBeatmap() => settings.SelectBeatmap();
protected override OnlinePlayComposite CreateSettings(Room room) => settings = new MatchSettings(room)
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
SettingsApplied = Hide
};
protected class MatchSettings : OnlinePlayComposite
{
private const float disabled_alpha = 0.2f;
public Action SettingsApplied;
public OsuTextBox NameField, MaxParticipantsField;
public RoomAvailabilityPicker AvailabilityPicker;
public MatchTypePicker TypePicker;
public OsuEnumDropdown<QueueMode> QueueModeDropdown;
public OsuTextBox PasswordTextBox;
public TriangleButton ApplyButton;
public OsuSpriteText ErrorText;
private OsuSpriteText typeLabel;
private LoadingLayer loadingLayer;
public void SelectBeatmap()
{
if (matchSubScreen.IsCurrentScreen())
matchSubScreen.Push(new MultiplayerMatchSongSelect(matchSubScreen.Room));
}
[Resolved]
private MultiplayerMatchSubScreen matchSubScreen { get; set; }
[Resolved]
private IRoomManager manager { get; set; }
[Resolved]
private MultiplayerClient client { get; set; }
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
private readonly IBindable<bool> operationInProgress = new BindableBool();
[CanBeNull]
private IDisposable applyingSettingsOperation;
private readonly Room room;
private Drawable playlistContainer;
private DrawableRoomPlaylist drawablePlaylist;
public MatchSettings(Room room)
{
this.room = room;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
new OsuScrollContainer
{
Padding = new MarginPadding
{
Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
Vertical = 10
},
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new SectionContainer
{
Padding = new MarginPadding { Right = FIELD_PADDING / 2 },
Children = new[]
{
new Section("Room name")
{
Child = NameField = new OsuTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
LengthLimit = 100,
},
},
new Section("Room visibility")
{
Alpha = disabled_alpha,
Child = AvailabilityPicker = new RoomAvailabilityPicker
{
Enabled = { Value = false }
},
},
new Section("Game type")
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(7),
Children = new Drawable[]
{
TypePicker = new MatchTypePicker
{
RelativeSizeAxes = Axes.X,
},
typeLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14),
Colour = colours.Yellow
},
},
},
},
new Section("Queue mode")
{
Child = new Container
{
RelativeSizeAxes = Axes.X,
Height = 40,
Child = QueueModeDropdown = new OsuEnumDropdown<QueueMode>
{
RelativeSizeAxes = Axes.X
}
}
}
},
},
new SectionContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Padding = new MarginPadding { Left = FIELD_PADDING / 2 },
Children = new[]
{
new Section("Max participants")
{
Alpha = disabled_alpha,
Child = MaxParticipantsField = new OsuNumberBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
ReadOnly = true,
},
},
new Section("Password (optional)")
{
Child = PasswordTextBox = new OsuPasswordTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
LengthLimit = 255,
},
},
}
}
},
},
playlistContainer = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.5f,
Depth = float.MaxValue,
Spacing = new Vector2(5),
Children = new Drawable[]
{
drawablePlaylist = new DrawableRoomPlaylist
{
RelativeSizeAxes = Axes.X,
Height = DrawableRoomPlaylistItem.HEIGHT
},
new PurpleTriangleButton
{
RelativeSizeAxes = Axes.X,
Height = 40,
Text = "Select beatmap",
Action = SelectBeatmap
}
}
}
}
}
},
},
},
new Drawable[]
{
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Y = 2,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Vertical = 20 },
Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
Children = new Drawable[]
{
ApplyButton = new CreateOrUpdateButton
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(230, 55),
Enabled = { Value = false },
Action = apply,
},
ErrorText = new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Alpha = 0,
Depth = 1,
Colour = colours.RedDark
}
}
}
}
}
}
}
},
loadingLayer = new LoadingLayer(true)
};
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue.GetLocalisableDescription(), true);
RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true);
Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
RoomID.BindValueChanged(roomId => playlistContainer.Alpha = roomId.NewValue == null ? 1 : 0, true);
Password.BindValueChanged(password => PasswordTextBox.Text = password.NewValue ?? string.Empty, true);
QueueMode.BindValueChanged(mode => QueueModeDropdown.Current.Value = mode.NewValue, true);
operationInProgress.BindTo(ongoingOperationTracker.InProgress);
operationInProgress.BindValueChanged(v =>
{
if (v.NewValue)
loadingLayer.Show();
else
loadingLayer.Hide();
});
}
protected override void LoadComplete()
{
base.LoadComplete();
drawablePlaylist.Items.BindTo(Playlist);
drawablePlaylist.SelectedItem.BindTo(CurrentPlaylistItem);
}
protected override void Update()
{
base.Update();
ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !operationInProgress.Value;
}
private void apply()
{
if (!ApplyButton.Enabled.Value)
return;
hideError();
Debug.Assert(applyingSettingsOperation == null);
applyingSettingsOperation = ongoingOperationTracker.BeginOperation();
// If the client is already in a room, update via the client.
// Otherwise, update the room directly in preparation for it to be submitted to the API on match creation.
if (client.Room != null)
{
client.ChangeSettings(
name: NameField.Text,
password: PasswordTextBox.Text,
matchType: TypePicker.Current.Value,
queueMode: QueueModeDropdown.Current.Value)
.ContinueWith(t => Schedule(() =>
{
if (t.IsCompletedSuccessfully)
onSuccess(room);
else
onError(t.Exception?.AsSingular().Message ?? "Error changing settings.");
}));
}
else
{
room.Name.Value = NameField.Text;
room.Availability.Value = AvailabilityPicker.Current.Value;
room.Type.Value = TypePicker.Current.Value;
room.Password.Value = PasswordTextBox.Current.Value;
room.QueueMode.Value = QueueModeDropdown.Current.Value;
if (int.TryParse(MaxParticipantsField.Text, out int max))
room.MaxParticipants.Value = max;
else
room.MaxParticipants.Value = null;
manager?.CreateRoom(room, onSuccess, onError);
}
}
private void hideError() => ErrorText.FadeOut(50);
private void onSuccess(Room room)
{
Debug.Assert(applyingSettingsOperation != null);
SettingsApplied?.Invoke();
applyingSettingsOperation.Dispose();
applyingSettingsOperation = null;
}
private void onError(string text)
{
Debug.Assert(applyingSettingsOperation != null);
// see https://github.com/ppy/osu-web/blob/2c97aaeb64fb4ed97c747d8383a35b30f57428c7/app/Models/Multiplayer/PlaylistItem.php#L48.
const string not_found_prefix = "beatmaps not found:";
if (text.StartsWith(not_found_prefix, StringComparison.Ordinal))
{
ErrorText.Text = "The selected beatmap is not available online.";
CurrentPlaylistItem.Value.MarkInvalid();
}
else
{
ErrorText.Text = text;
}
ErrorText.FadeIn(50);
applyingSettingsOperation.Dispose();
applyingSettingsOperation = null;
}
}
public class CreateOrUpdateButton : TriangleButton
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<long?> roomId { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
roomId.BindValueChanged(id => Text = id.NewValue == null ? "Create" : "Update", true);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Yellow;
Triangles.ColourLight = colours.YellowLight;
Triangles.ColourDark = colours.YellowDark;
}
}
}
}