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192 lines
7.9 KiB
C#
192 lines
7.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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namespace osu.Game.Modes.Taiko.UI
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{
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public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
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{
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/// <summary>
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/// The play field height. This is relative to the size of hit objects
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/// such that the playfield is just a bit larger than finishers.
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/// </summary>
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public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
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/// <summary>
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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/// </summary>
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private const float hit_target_offset = TaikoHitObject.CIRCLE_RADIUS * 1.5f + 40;
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/// <summary>
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/// The size of the left area of the playfield. This area contains the input drum.
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/// </summary>
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private const float left_area_size = 240;
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protected override Container<Drawable> Content => hitObjectContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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//private Container<DrawableBarLine> barLineContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly Container hitObjectContainer;
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private readonly Container topLevelHitContainer;
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private readonly Container leftBackgroundContainer;
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private readonly Container rightBackgroundContainer;
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private readonly Box leftBackground;
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private readonly Box rightBackground;
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public TaikoPlayfield()
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{
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RelativeSizeAxes = Axes.X;
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Height = PLAYFIELD_HEIGHT;
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AddInternal(new Drawable[]
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{
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rightBackgroundContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 2,
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Masking = true,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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rightBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = left_area_size },
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Children = new Drawable[]
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{
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new Container
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{
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Padding = new MarginPadding { Left = hit_target_offset },
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
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BlendingMode = BlendingMode.Additive
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},
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//barLineContainer = new Container<DrawableBarLine>
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//{
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// RelativeSizeAxes = Axes.Both,
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//},
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new HitTarget
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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},
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hitObjectContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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judgementContainer = new Container<DrawableTaikoJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive
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},
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},
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},
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}
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},
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leftBackgroundContainer = new Container
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{
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Size = new Vector2(left_area_size, PLAYFIELD_HEIGHT),
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BorderThickness = 1,
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Children = new Drawable[]
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{
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leftBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new InputDrum
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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Position = new Vector2(0.10f, 0),
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Scale = new Vector2(0.9f)
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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}
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},
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topLevelHitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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leftBackgroundContainer.BorderColour = colours.Gray0;
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leftBackground.Colour = colours.Gray1;
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rightBackgroundContainer.BorderColour = colours.Gray1;
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rightBackground.Colour = colours.Gray0;
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}
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public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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base.Add(h);
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// Swells should be moved at the very top of the playfield when they reach the hit target
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var swell = h as DrawableSwell;
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if (swell != null)
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swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
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}
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public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
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{
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bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
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if (wasHit)
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hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
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judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
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{
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Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = wasHit ? judgedObject.Position.X : 0,
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});
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}
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}
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} |