mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
190 lines
6.5 KiB
C#
190 lines
6.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections
|
|
{
|
|
public class SkinSection : SettingsSection
|
|
{
|
|
private SkinSettingsDropdown skinDropdown;
|
|
|
|
public override string Header => "Skin";
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon
|
|
{
|
|
Icon = FontAwesome.Solid.PaintBrush
|
|
};
|
|
|
|
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
|
|
private readonly Bindable<int> configBindable = new Bindable<int>();
|
|
|
|
private static readonly SkinInfo random_skin_info = new SkinInfo
|
|
{
|
|
ID = SkinInfo.RANDOM_SKIN,
|
|
Name = "<Random Skin>",
|
|
};
|
|
|
|
private List<SkinInfo> skinItems;
|
|
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
private IBindable<WeakReference<SkinInfo>> managerUpdated;
|
|
private IBindable<WeakReference<SkinInfo>> managerRemoved;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
FlowContent.Spacing = new Vector2(0, 5);
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
skinDropdown = new SkinSettingsDropdown(),
|
|
new ExportSkinButton(),
|
|
new SettingsSlider<float, SizeSlider>
|
|
{
|
|
LabelText = "Gameplay cursor size",
|
|
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
|
KeyboardStep = 0.01f
|
|
},
|
|
new SettingsCheckbox
|
|
{
|
|
LabelText = "Adjust gameplay cursor size based on current beatmap",
|
|
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
|
},
|
|
new SettingsCheckbox
|
|
{
|
|
LabelText = "Beatmap skins",
|
|
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
|
|
},
|
|
new SettingsCheckbox
|
|
{
|
|
LabelText = "Beatmap hitsounds",
|
|
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
|
|
},
|
|
};
|
|
|
|
managerUpdated = skins.ItemUpdated.GetBoundCopy();
|
|
managerUpdated.BindValueChanged(itemUpdated);
|
|
|
|
managerRemoved = skins.ItemRemoved.GetBoundCopy();
|
|
managerRemoved.BindValueChanged(itemRemoved);
|
|
|
|
config.BindWith(OsuSetting.Skin, configBindable);
|
|
|
|
skinDropdown.Current = dropdownBindable;
|
|
updateItems();
|
|
|
|
// Todo: This should not be necessary when OsuConfigManager is databased
|
|
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
|
|
configBindable.Value = 0;
|
|
|
|
configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
|
|
dropdownBindable.BindValueChanged(skin =>
|
|
{
|
|
if (skin.NewValue == random_skin_info)
|
|
{
|
|
skins.SelectRandomSkin();
|
|
return;
|
|
}
|
|
|
|
configBindable.Value = skin.NewValue.ID;
|
|
});
|
|
}
|
|
|
|
private void updateItems()
|
|
{
|
|
skinItems = skins.GetAllUsableSkins();
|
|
skinItems = sortList(skinItems);
|
|
|
|
skinDropdown.Items = skinItems;
|
|
}
|
|
|
|
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
|
{
|
|
if (weakItem.NewValue.TryGetTarget(out var item))
|
|
{
|
|
List<SkinInfo> newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList();
|
|
newDropdownItems = sortList(newDropdownItems);
|
|
Schedule(() => skinDropdown.Items = newDropdownItems.ToArray());
|
|
}
|
|
}
|
|
|
|
private void itemRemoved(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
|
{
|
|
if (weakItem.NewValue.TryGetTarget(out var item))
|
|
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
|
|
}
|
|
|
|
private List<SkinInfo> sortList(List<SkinInfo> skinsList)
|
|
{
|
|
skinsList.Sort((a, b) => String.Compare(a.Name, b.Name, StringComparison.Ordinal));
|
|
for (int i = 0; i < skinsList.Count; i++)
|
|
{
|
|
// insert lazer built-in skins before user skins
|
|
if (skinsList[i].ID <= 0) {
|
|
var itemToMove = skinsList[i];
|
|
skinsList.RemoveAt(i);
|
|
skinsList.Insert(0, itemToMove);
|
|
}
|
|
}
|
|
skinsList.RemoveAll(s => s.ID == SkinInfo.RANDOM_SKIN);
|
|
skinsList.Insert(0, random_skin_info);
|
|
|
|
return skinsList;
|
|
}
|
|
|
|
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
|
{
|
|
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
|
|
|
private class SkinDropdownControl : DropdownControl
|
|
{
|
|
protected override string GenerateItemText(SkinInfo item) => item.ToString();
|
|
}
|
|
}
|
|
|
|
private class ExportSkinButton : SettingsButton
|
|
{
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
private Bindable<Skin> currentSkin;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Text = "Export selected skin";
|
|
Action = export;
|
|
|
|
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
|
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true);
|
|
}
|
|
|
|
private void export()
|
|
{
|
|
try
|
|
{
|
|
skins.Export(currentSkin.Value.SkinInfo);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|