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159 lines
5.3 KiB
C#
159 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableSliderTail : DrawableOsuHitObject
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{
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public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
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[CanBeNull]
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public Slider Slider => DrawableSlider?.HitObject;
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protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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/// <summary>
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/// Whether the hit samples only play on successful hits.
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/// If <c>false</c>, the hit samples will also play on misses.
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/// </summary>
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public bool SamplePlaysOnlyOnHit { get; set; } = true;
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public SkinnableDrawable CirclePiece { get; private set; }
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private Container scaleContainer;
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public DrawableSliderTail()
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: base(null)
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{
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}
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public DrawableSliderTail(SliderTailCircle tailCircle)
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: base(tailCircle)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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AddRangeInternal(new Drawable[]
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{
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scaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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// no default for this; only visible in legacy skins.
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CirclePiece = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
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}
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},
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});
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ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
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}
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protected override void LoadSamples()
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{
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// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
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// This override is only here for visibility in explaining this weird flow.
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}
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public override void PlaySamples()
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{
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// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
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// This override is only here for visibility in explaining this weird flow.
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
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bool delayFadeIn = DrawableSlider.SliderBody?.SnakingIn.Value == true && HitObject.RepeatIndex == 0;
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CirclePiece
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.FadeOut()
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.Delay(delayFadeIn ? (Slider?.TimePreempt ?? 0) / 3 : 0)
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.FadeIn(HitObject.TimeFadeIn);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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Debug.Assert(HitObject.HitWindows != null);
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switch (state)
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{
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut(500);
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break;
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case ArmedState.Miss:
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this.FadeOut(100);
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break;
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case ArmedState.Hit:
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// todo: temporary / arbitrary
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this.Delay(800).FadeOut();
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break;
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset);
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protected override void OnApply()
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{
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base.OnApply();
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if (Slider != null)
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Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
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}
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#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
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internal void SuppressHitAnimations()
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{
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UpdateState(ArmedState.Idle);
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UpdateComboColour();
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// This method is called every frame in editor contexts, thus the lack of need for transforms.
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if (Time.Current >= HitStateUpdateTime)
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{
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// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
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AccentColour.Value = Color4.White;
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Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
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}
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LifetimeEnd = HitStateUpdateTime + 700;
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}
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internal void RestoreHitAnimations()
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{
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UpdateState(ArmedState.Hit);
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UpdateComboColour();
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}
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#endregion
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}
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}
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