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74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Background;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.GameModes
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{
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public class OsuGameMode : GameMode
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{
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internal BackgroundMode Background { get; private set; }
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/// <summary>
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/// Override to create a BackgroundMode for the current GameMode.
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/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
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/// </summary>
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protected virtual BackgroundMode CreateBackground() => null;
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protected override void OnEntering(GameMode last)
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{
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OsuGameMode lastOsu = last as OsuGameMode;
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BackgroundMode bg = CreateBackground();
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if (lastOsu?.Background != null)
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{
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if (bg == null || lastOsu.Background.Equals(bg))
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//we can keep the previous mode's background.
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Background = lastOsu.Background;
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else
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{
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lastOsu.Background.Push(Background = bg);
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}
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}
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else if (bg != null)
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{
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AddInternal(new ParallaxContainer
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{
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Depth = float.MinValue,
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Children = new[]
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{
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Background = bg
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}
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});
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}
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base.OnEntering(last);
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}
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protected override bool OnExiting(GameMode next)
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{
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OsuGameMode nextOsu = next as OsuGameMode;
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if (Background != null && !Background.Equals(nextOsu?.Background))
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{
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if (nextOsu != null)
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//We need to use MakeCurrent in case we are jumping up multiple game modes.
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nextOsu.Background.MakeCurrent();
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else
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Background.Exit();
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}
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return base.OnExiting(next);
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}
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}
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}
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