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osu-lazer/osu.Game/GameModes/Menu/OsuLogo.cs
2016-10-22 18:40:04 +09:00

151 lines
4.8 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework;
using OpenTK;
namespace osu.Game.GameModes.Menu
{
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
public partial class OsuLogo : Container
{
private Sprite logo;
private CircularContainer logoContainer;
private Container logoBounceContainer;
private MenuVisualisation vis;
public Action Action;
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
private Sprite ripple;
private Container rippleContainer;
public override bool Contains(Vector2 screenSpacePos)
{
return logoContainer.Contains(screenSpacePos);
}
public bool Ripple
{
get { return rippleContainer.Alpha > 0; }
set
{
rippleContainer.Alpha = value ? 1 : 0;
}
}
public bool Interactive = true;
public OsuLogo()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
logoBounceContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
logoContainer = new CircularContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Children = new[]
{
logo = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
},
},
rippleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
ripple = new Sprite()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Additive = true,
Alpha = 0.05f
}
}
},
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
Additive = true,
Alpha = 0.2f,
}
}
}
};
}
public override void Load(BaseGame game)
{
base.Load(game);
logo.Texture = game.Textures.Get(@"Menu/logo");
ripple.Texture = game.Textures.Get(@"Menu/logo");
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!Interactive) return false;
logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override bool OnClick(InputState state)
{
if (!Interactive) return false;
Action?.Invoke();
return true;
}
protected override bool OnHover(InputState state)
{
if (!Interactive) return false;
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
}
}
}