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348 lines
15 KiB
C#
348 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuSelectionScaleHandler : SelectionScaleHandler
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{
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/// <summary>
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/// Whether scaling anchored by the center of the playfield can currently be performed.
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/// </summary>
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public Bindable<bool> CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool();
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/// <summary>
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/// Whether a single slider is currently selected, which results in a different scaling behaviour.
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/// </summary>
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public Bindable<bool> IsScalingSlider { get; private set; } = new BindableBool();
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider? snapProvider { get; set; }
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private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
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[BackgroundDependencyLoader]
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private void load(EditorBeatmap editorBeatmap)
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{
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selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedItems.CollectionChanged += (_, __) => updateState();
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updateState();
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}
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private void updateState()
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{
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var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
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CanScaleX.Value = quad.Width > 0;
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CanScaleY.Value = quad.Height > 0;
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CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
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CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any();
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IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider;
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}
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private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
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private Vector2? defaultOrigin;
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private List<Vector2>? originalConvexHull;
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public override void Begin()
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{
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if (OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
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base.Begin();
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changeHandler?.BeginChange();
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objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
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OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
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? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
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: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
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originalConvexHull = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider2
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? GeometryUtils.GetConvexHull(slider2.Path.ControlPoints.Select(p => slider2.Position + p.Position))
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: GeometryUtils.GetConvexHull(objectsInScale.Keys);
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defaultOrigin = GeometryUtils.MinimumEnclosingCircle(originalConvexHull).Item1;
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}
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public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
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{
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
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Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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scale = clampScaleToAdjustAxis(scale, adjustAxis);
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// for the time being, allow resizing of slider paths only if the slider is
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// the only hit object selected. with a group selection, it's likely the user
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// is not looking to change the duration of the slider but expand the whole pattern.
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if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
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{
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scaleSlider(slider, scale, actualOrigin, objectsInScale[slider], axisRotation);
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}
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else
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{
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scale = ClampScaleToPlayfieldBounds(scale, actualOrigin, adjustAxis, axisRotation);
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foreach (var (ho, originalState) in objectsInScale)
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{
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ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation);
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}
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}
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moveSelectionInBounds();
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}
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public override void Commit()
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{
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
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changeHandler?.EndChange();
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base.Commit();
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objectsInScale = null;
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OriginalSurroundingQuad = null;
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defaultOrigin = null;
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}
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private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
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.Where(h => h is not Spinner);
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private Vector2 clampScaleToAdjustAxis(Vector2 scale, Axes adjustAxis)
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{
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switch (adjustAxis)
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{
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case Axes.Y:
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scale.X = 1;
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break;
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case Axes.X:
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scale.Y = 1;
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break;
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case Axes.None:
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scale = Vector2.One;
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break;
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}
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return scale;
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}
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private void scaleSlider(Slider slider, Vector2 scale, Vector2 origin, OriginalHitObjectState originalInfo, float axisRotation = 0)
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{
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Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
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scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
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// Maintain the path types in case they were defaulted to bezier at some point during scaling
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for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
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{
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slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalInfo.PathControlPointPositions[i], axisRotation);
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slider.Path.ControlPoints[i].Type = originalInfo.PathControlPointTypes[i];
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}
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// Snap the slider's length to the current beat divisor
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// to calculate the final resulting duration / bounding box before the final checks.
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slider.SnapTo(snapProvider);
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slider.Position = GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation);
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//if sliderhead or sliderend end up outside playfield, revert scaling.
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Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
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(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
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if (xInBounds && yInBounds && slider.Path.HasValidLength)
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return;
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for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
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slider.Path.ControlPoints[i].Position = originalInfo.PathControlPointPositions[i];
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slider.Position = originalInfo.Position;
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// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
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slider.SnapTo(snapProvider);
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}
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private (bool X, bool Y) isQuadInBounds(Quad quad)
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{
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bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X);
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bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y);
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return (xInBounds, yInBounds);
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}
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/// <summary>
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/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
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/// </summary>
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/// <param name="origin">The origin from which the scale operation is performed</param>
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/// <param name="scale">The scale to be clamped</param>
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/// <param name="adjustAxis">The axes to adjust the scale in.</param>
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/// <param name="axisRotation">The rotation of the axes in degrees</param>
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/// <returns>The clamped scale vector</returns>
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public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
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{
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//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
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if (objectsInScale == null || adjustAxis == Axes.None)
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return scale;
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Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
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if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
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origin = slider.Position;
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float cos = MathF.Cos(float.DegreesToRadians(-axisRotation));
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float sin = MathF.Sin(float.DegreesToRadians(-axisRotation));
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scale = clampScaleToAdjustAxis(scale, adjustAxis);
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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IEnumerable<Vector2> points;
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if (axisRotation == 0)
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{
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var selectionQuad = OriginalSurroundingQuad.Value;
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points = new[]
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{
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selectionQuad.TopLeft,
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selectionQuad.TopRight,
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selectionQuad.BottomLeft,
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selectionQuad.BottomRight
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};
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}
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else
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points = originalConvexHull!;
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foreach (var point in points)
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scale = clampToBounds(scale, point, Vector2.Zero, OsuPlayfield.BASE_SIZE);
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return scale;
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// Clamps the scale vector s such that the point p scaled by s is within the rectangle defined by lowerBounds and upperBounds
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Vector2 clampToBounds(Vector2 s, Vector2 p, Vector2 lowerBounds, Vector2 upperBounds)
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{
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p -= actualOrigin;
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lowerBounds -= actualOrigin;
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upperBounds -= actualOrigin;
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// a.X is the rotated X component of p with respect to the X bounds
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// a.Y is the rotated X component of p with respect to the Y bounds
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// b.X is the rotated Y component of p with respect to the X bounds
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// b.Y is the rotated Y component of p with respect to the Y bounds
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var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
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var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
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float sLowerBound, sUpperBound;
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switch (adjustAxis)
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{
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case Axes.X:
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(sLowerBound, sUpperBound) = computeBounds(lowerBounds - b, upperBounds - b, a);
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s.X = MathHelper.Clamp(s.X, sLowerBound, sUpperBound);
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break;
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case Axes.Y:
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(sLowerBound, sUpperBound) = computeBounds(lowerBounds - a, upperBounds - a, b);
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s.Y = MathHelper.Clamp(s.Y, sLowerBound, sUpperBound);
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break;
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case Axes.Both:
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// Here we compute the bounds for the magnitude multiplier of the scale vector
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// Therefore the ratio s.X / s.Y will be maintained
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(sLowerBound, sUpperBound) = computeBounds(lowerBounds, upperBounds, a * s.X + b * s.Y);
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s.X = s.X < 0
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? MathHelper.Clamp(s.X, s.X * sUpperBound, s.X * sLowerBound)
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: MathHelper.Clamp(s.X, s.X * sLowerBound, s.X * sUpperBound);
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s.Y = s.Y < 0
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? MathHelper.Clamp(s.Y, s.Y * sUpperBound, s.Y * sLowerBound)
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: MathHelper.Clamp(s.Y, s.Y * sLowerBound, s.Y * sUpperBound);
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break;
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}
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return s;
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}
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// Computes the bounds for the magnitude of the scaled point p with respect to the bounds lowerBounds and upperBounds
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(float, float) computeBounds(Vector2 lowerBounds, Vector2 upperBounds, Vector2 p)
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{
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var sLowerBounds = Vector2.Divide(lowerBounds, p);
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var sUpperBounds = Vector2.Divide(upperBounds, p);
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// If the point is negative, then the bounds are flipped
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if (p.X < 0)
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(sLowerBounds.X, sUpperBounds.X) = (sUpperBounds.X, sLowerBounds.X);
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if (p.Y < 0)
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(sLowerBounds.Y, sUpperBounds.Y) = (sUpperBounds.Y, sLowerBounds.Y);
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// If the point is at zero, then any scale will have no effect on the point so the bounds are infinite
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// The float division would already give us infinity for the bounds, but the sign is not consistent so we have to manually set it
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if (Precision.AlmostEquals(p.X, 0))
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(sLowerBounds.X, sUpperBounds.X) = (float.NegativeInfinity, float.PositiveInfinity);
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if (Precision.AlmostEquals(p.Y, 0))
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(sLowerBounds.Y, sUpperBounds.Y) = (float.NegativeInfinity, float.PositiveInfinity);
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return (MathF.Max(sLowerBounds.X, sLowerBounds.Y), MathF.Min(sUpperBounds.X, sUpperBounds.Y));
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}
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}
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private void moveSelectionInBounds()
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{
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Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
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Vector2 delta = Vector2.Zero;
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if (quad.TopLeft.X < 0)
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delta.X -= quad.TopLeft.X;
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if (quad.TopLeft.Y < 0)
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delta.Y -= quad.TopLeft.Y;
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if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X)
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delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X;
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if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y)
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delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
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foreach (var (h, _) in objectsInScale!)
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h.Position += delta;
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}
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private struct OriginalHitObjectState
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{
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public Vector2 Position { get; }
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public Vector2[]? PathControlPointPositions { get; }
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public PathType?[]? PathControlPointTypes { get; }
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public OriginalHitObjectState(OsuHitObject hitObject)
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{
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Position = hitObject.Position;
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PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray();
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PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
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}
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}
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}
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}
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