mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 14:37:30 +08:00
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
|
|
{
|
|
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
|
|
{
|
|
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
|
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
|
|
|
|
return actualDistance / expectedDistance;
|
|
}
|
|
|
|
protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
|
|
{
|
|
// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
|
|
DistanceSnapToggle.Value = TernaryState.True;
|
|
|
|
return base.AdjustDistanceSpacing(action, amount);
|
|
}
|
|
}
|
|
}
|