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osu-lazer/osu.Game/Overlays/Profile/Sections/Recent/MedalIcon.cs
Dean Herbert f149a66a4d Use LargeTextureStore for all online texture retrieval
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885.
2018-09-09 02:45:37 +09:00

39 lines
1.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class MedalIcon : Container
{
private readonly string slug;
private readonly Sprite sprite;
private string url => $@"https://s.ppy.sh/images/medals-client/{slug}@2x.png";
public MedalIcon(string slug)
{
this.slug = slug;
Child = sprite = new Sprite
{
Height = 40,
Width = 40,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
sprite.Texture = textures.Get(url);
}
}
}