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osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/ColumnTestContainer.cs
2020-08-26 20:00:38 +09:00

45 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
/// <summary>
/// A container to be used in a <see cref="ManiaSkinnableTestScene"/> to provide a resolvable <see cref="Column"/> dependency.
/// </summary>
public class ColumnTestContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
[Cached]
private readonly Column column;
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
{
InternalChildren = new[]
{
this.column = new Column(column)
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
Alpha = showColumn ? 1 : 0
},
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
RelativeSizeAxes = Axes.Both
},
this.column.TopLevelContainer.CreateProxy()
};
}
}
}