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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Overlays.KeyBinding
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{
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public class GlobalKeyBindingsSection : SettingsSection
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{
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public override IconUsage Icon => FontAwesome.Solid.Globe;
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public override string Header => "Global";
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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{
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Add(new DefaultBindingsSubsection(manager));
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Add(new AudioControlKeyBindingsSubsection(manager));
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Add(new InGameKeyBindingsSubsection(manager));
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}
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private class DefaultBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => string.Empty;
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public DefaultBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.GlobalKeyBindings;
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}
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}
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private class InGameKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => "In Game";
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public InGameKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.InGameKeyBindings;
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}
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}
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private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => "Audio";
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public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.AudioControlKeyBindings;
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}
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}
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}
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}
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