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osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs
2021-10-11 13:55:50 +02:00

95 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using ManagedBass;
using osu.Framework.Audio.Callbacks;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Storyboards;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioInVideo : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Audio track in video files");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateHasAudioTrack(this),
new IssueTemplateMissingFile(this),
new IssueTemplateFileError(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
var videoPaths = new List<string>();
foreach (var layer in context.WorkingBeatmap.Storyboard.Layers)
{
foreach (var element in layer.Elements)
{
if (!(element is StoryboardVideo video))
continue;
// Ensures we don't check the same video file multiple times in case of multiple elements using it.
if (!videoPaths.Contains(video.Path))
videoPaths.Add(video.Path);
}
}
foreach (var filename in videoPaths)
{
string storagePath = beatmapSet.GetPathForFile(filename);
if (storagePath == null)
{
// There's an element in the storyboard that requires this resource, so it being missing is worth warning about.
yield return new IssueTemplateMissingFile(this).Create(filename);
continue;
}
Stream data = context.WorkingBeatmap.GetStream(storagePath);
var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data));
int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle);
if (decodeStream == 0)
continue;
yield return new IssueTemplateHasAudioTrack(this).Create(filename);
}
}
public class IssueTemplateHasAudioTrack : IssueTemplate
{
public IssueTemplateHasAudioTrack(ICheck check)
: base(check, IssueType.Problem, "\"{0}\" has an audio track.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
public class IssueTemplateFileError : IssueTemplate
{
public IssueTemplateFileError(ICheck check)
: base(check, IssueType.Error, "Could not check whether \"{0}\" has an audio track ({1}).")
{
}
public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason);
}
public class IssueTemplateMissingFile : IssueTemplate
{
public IssueTemplateMissingFile(ICheck check)
: base(check, IssueType.Warning, "Could not check whether \"{0}\" has an audio track, because it is missing.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
}
}