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osu-lazer/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementTally.cs
2022-12-12 00:48:35 +01:00

54 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
public partial class JudgementTally : CompositeDrawable
{
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
public List<JudgementCounterInfo> Results = new List<JudgementCounterInfo>();
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> working)
{
foreach (var result in working.Value.BeatmapInfo.Ruleset.CreateInstance().GetHitResults())
{
Results.Add(new JudgementCounterInfo
{
ResultInfo = (result.result, result.displayName),
ResultCount = new BindableInt()
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
scoreProcessor.NewJudgement += judgement =>
{
foreach (JudgementCounterInfo result in Results.Where(result => result.ResultInfo.Type == judgement.Type))
{
result.ResultCount.Value++;
}
};
scoreProcessor.JudgementReverted += judgement =>
{
foreach (JudgementCounterInfo result in Results.Where(result => result.ResultInfo.Type == judgement.Type))
{
result.ResultCount.Value--;
}
};
}
}
}