1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs
2021-07-13 10:53:25 +02:00

32 lines
927 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Compose
new CheckOffscreenObjects(),
new CheckTooShortSpinners(),
// Spread
new CheckTimeDistanceEquality(),
new CheckLowDiffOverlaps(),
new CheckTooShortSliders(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(context));
}
}
}