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osu-lazer/osu.Game/Storyboards/StoryboardSprite.cs
Dean Herbert 79dd9674fc Use longer form to read better
Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00

204 lines
8.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Storyboards
{
public class StoryboardSprite : IStoryboardElementWithDuration
{
private readonly List<CommandLoop> loops = new List<CommandLoop>();
private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
public string Path { get; }
public bool IsDrawable => HasCommands;
public Anchor Origin;
public Vector2 InitialPosition;
public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup();
public double StartTime
{
get
{
// check for presence affecting commands as an initial pass.
double earliestStartTime = TimelineGroup.EarliestDisplayedTime ?? double.MaxValue;
foreach (var l in loops)
{
if (l.EarliestDisplayedTime is double loopEarliestDisplayTime)
earliestStartTime = Math.Min(earliestStartTime, l.LoopStartTime + loopEarliestDisplayTime);
}
if (earliestStartTime < double.MaxValue)
return earliestStartTime;
// if an alpha-affecting command was not found, use the earliest of any command.
earliestStartTime = TimelineGroup.StartTime;
foreach (var l in loops)
earliestStartTime = Math.Min(earliestStartTime, l.StartTime);
return earliestStartTime;
}
}
public double EndTime
{
get
{
double latestEndTime = TimelineGroup.EndTime;
foreach (var l in loops)
latestEndTime = Math.Max(latestEndTime, l.EndTime);
return latestEndTime;
}
}
public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands);
private delegate void DrawablePropertyInitializer<in T>(Drawable drawable, T value);
private delegate void DrawableTransformer<in T>(Drawable drawable, T value, double duration, Easing easing);
public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition)
{
Path = path;
Origin = origin;
InitialPosition = initialPosition;
}
public CommandLoop AddLoop(double startTime, int repeatCount)
{
var loop = new CommandLoop(startTime, repeatCount);
loops.Add(loop);
return loop;
}
public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber)
{
var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber);
triggers.Add(trigger);
return trigger;
}
public virtual Drawable CreateDrawable()
=> new DrawableStoryboardSprite(this);
public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups = null)
{
// For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity.
// To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list
// The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially.
List<IGeneratedCommand> generated = new List<IGeneratedCommand>();
generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing));
generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing));
generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = new Vector2(value), (d, value, duration, easing) => d.ScaleTo(value, duration, easing));
generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing));
generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing));
generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing));
generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, (d, value, duration, easing) => d.TransformBlendingMode(value, duration),
false);
if (drawable is IVectorScalable vectorScalable)
{
generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (d, value) => vectorScalable.VectorScale = value,
(d, value, duration, easing) => vectorScalable.VectorScaleTo(value, duration, easing));
}
if (drawable is IFlippable flippable)
{
generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (d, value) => flippable.FlipH = value, (d, value, duration, easing) => flippable.TransformFlipH(value, duration),
false);
generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (d, value) => flippable.FlipV = value, (d, value, duration, easing) => flippable.TransformFlipV(value, duration),
false);
}
foreach (var command in generated.OrderBy(g => g.StartTime))
command.ApplyTo(drawable);
}
private void generateCommands<T>(List<IGeneratedCommand> resultList, IEnumerable<CommandTimeline<T>.TypedCommand> commands,
DrawablePropertyInitializer<T> initializeProperty, DrawableTransformer<T> transform, bool alwaysInitialize = true)
{
bool initialized = false;
foreach (var command in commands)
{
DrawablePropertyInitializer<T> initFunc = null;
if (!initialized)
{
if (alwaysInitialize || command.StartTime == command.EndTime)
initFunc = initializeProperty;
initialized = true;
}
resultList.Add(new GeneratedCommand<T>(command, initFunc, transform));
}
}
private IEnumerable<CommandTimeline<T>.TypedCommand> getCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups)
{
var commands = TimelineGroup.GetCommands(timelineSelector);
foreach (var loop in loops)
commands = commands.Concat(loop.GetCommands(timelineSelector));
if (triggeredGroups != null)
{
foreach (var pair in triggeredGroups)
commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2));
}
return commands;
}
public override string ToString()
=> $"{Path}, {Origin}, {InitialPosition}";
private interface IGeneratedCommand
{
double StartTime { get; }
void ApplyTo(Drawable drawable);
}
private readonly struct GeneratedCommand<T> : IGeneratedCommand
{
public double StartTime => command.StartTime;
private readonly DrawablePropertyInitializer<T> initializeProperty;
private readonly DrawableTransformer<T> transform;
private readonly CommandTimeline<T>.TypedCommand command;
public GeneratedCommand([NotNull] CommandTimeline<T>.TypedCommand command, [CanBeNull] DrawablePropertyInitializer<T> initializeProperty, [NotNull] DrawableTransformer<T> transform)
{
this.command = command;
this.initializeProperty = initializeProperty;
this.transform = transform;
}
public void ApplyTo(Drawable drawable)
{
initializeProperty?.Invoke(drawable, command.StartValue);
using (drawable.BeginAbsoluteSequence(command.StartTime))
{
transform(drawable, command.StartValue, 0, Easing.None);
transform(drawable, command.EndValue, command.Duration, command.Easing);
}
}
}
}
}