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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs
2019-01-24 17:43:03 +09:00

62 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFlashlight : ModFlashlight<ManiaHitObject>
{
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
private const float default_flashlight_size = 180;
public override Flashlight CreateFlashlight() => new ManiaFlashlight();
private class ManiaFlashlight : Flashlight
{
private readonly Cached flashlightProperties = new Cached();
public ManiaFlashlight()
{
FlashlightSize = new Vector2(0, default_flashlight_size);
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
{
flashlightProperties.Invalidate();
}
return base.Invalidate(invalidation, source, shallPropagate);
}
protected override void Update()
{
base.Update();
if (!flashlightProperties.IsValid)
{
FlashlightSize = new Vector2(DrawWidth, FlashlightSize.Y);
FlashlightPosition = DrawPosition + DrawSize / 2;
flashlightProperties.Validate();
}
}
protected override void OnComboChange(int newCombo)
{
}
protected override string FragmentShader => "RectangularFlashlight";
}
}
}