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osu-lazer/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs

81 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
/// <summary>
/// This class exists for the explicit purpose of ferrying information from ManiaBeatmap in a way LegacySkin can use it.
/// This is because half of the mania legacy skin implementation is in LegacySkin (osu.Game project) which doesn't have visibility
/// over ManiaBeatmap / StageDefinition.
/// </summary>
public class LegacyManiaSkinConfigurationLookup
{
/// <summary>
/// Total columns across all stages.
/// </summary>
public readonly int TotalColumns;
/// <summary>
/// The column which is being looked up.
/// May be null if the configuration does not apply to a specific column.
/// Note that this is the absolute index across all stages.
/// </summary>
public readonly int? ColumnIndex;
public readonly LegacyManiaSkinConfigurationLookups Lookup;
public LegacyManiaSkinConfigurationLookup(int totalColumns, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
{
TotalColumns = totalColumns;
Lookup = lookup;
ColumnIndex = columnIndex;
}
public override string ToString() => $"[{nameof(LegacyManiaSkinConfigurationLookup)} lookup:{Lookup} col:{ColumnIndex} totalcols:{TotalColumns}]";
}
public enum LegacyManiaSkinConfigurationLookups
{
ColumnWidth,
ColumnSpacing,
LightImage,
LeftLineWidth,
RightLineWidth,
HitPosition,
ScorePosition,
LightPosition,
StagePaddingTop,
StagePaddingBottom,
HitTargetImage,
ShowJudgementLine,
KeyImage,
KeyImageDown,
NoteImage,
HoldNoteHeadImage,
HoldNoteTailImage,
HoldNoteBodyImage,
HoldNoteLightImage,
HoldNoteLightScale,
WidthForNoteHeightScale,
ExplosionImage,
ExplosionScale,
ColumnLineColour,
JudgementLineColour,
ColumnBackgroundColour,
ColumnLightColour,
MinimumColumnWidth,
LeftStageImage,
RightStageImage,
BottomStageImage,
Hit300g,
Hit300,
Hit200,
Hit100,
Hit50,
Hit0,
KeysUnderNotes,
NoteBodyStyle,
LightFramePerSecond
}
}